Soldner Secret Wars Community Edition v33950
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Date Added: |
Sep 10, 2013 07:14 AM |
Publisher's Description: |
Full Installer (needed if you install the game for the first time) (~530MB):
http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=36
Incremental patch (updates all versions >33900 to the latest version) (~49MB):
http://www.soldnersecretwars.de/index.php?mod=files&action=view&id=53
Changelog 33940 -> 33950:
Source
updated rocket controls to increase the hit rate of (IR-)guided rockets
removed the "Lock Item" button from the terminal menu
players now need to wait 10 seconds between team funds requests
the cancel button for team funds requests now actually cancels the request for the commander
it is now possible to enter locked mobile spawns of the enemy team
empty jets now fall faster
floatable aircrafts will now explode when dropped on water
kills with laser guided weapons will now be attributed to the person marking the target
the minimap state is now saved and the map is opened automatically when a player spawns
server administrators can now specify the numbers of players for each map size category in a maprotation
fixed an exploit that could be used to crash online servers
the Scout-Kits state is now properly synchronized to clients
fixed a bug that could cause active commanders to be invincible except when shot in their feet
changed method to synchronize the players posture to speed up loading of soldiers and avoid related bugs
deactivated physics check on terrain modifications to improve server performance
server administrators can now select the time until discarded weapons disappear (Miscellaneous 2 page)
the server web-interface now shows a warning message for servers using the default password
fixed a bug that could cause the reload animation to be played too often for weapons with reload loops (FLASH Launcher, Remington...)
XML
removed reticle on vehicles where it did not make sense (e.g. VBL driver, Wolf/Serval driver, Mark V steerman)
the Snowmobile got the beloved horn as well
driving behaviour of most vehicles adjusted
armament of jets rebalanced
the Vityaz DT-10 now got a mounted MG and refill medikit ability
Roland FlaRakPz. got a laser marker
'T-80BV' renamed to 'T-80B1V'
explosion radius of mark 82 unguided bombs slightly increased
reduced jump distance for soldiers
map size categories revised
all mounted and carried rocket launchers reconfigured (damage, trajectory, ammunition, price)
all vehicle cannons (MG, MC, tank cannons) reconfigured (damage, range, ammunition ...)
FlaRakPz Roland got two additional Anti-Air missiles
CB90-AA got two additional Anti-Air missiles
TOW-Stand got one additional Anti-Tank missile
Spike SR Launcher can now be used without a laser-target
the vehicles 'Supply V' and 'MedEvac' have been withdrawn from the game
bow phalanx weapon station on the Arleigh-Burke class destroyers got a laser-marker
KA-50 Black Shark attack helicopter is now armed with a combination of infrared-guided Anti-Tank and laser guided missiles
the pilot of the Super Cobra now has a lasermarker and is able to mark targets for his WSO
vehicles no longer show soldiers on the radar in DM game mode
blue smoke grenades replaced with violet ones
smoke effect for vehicle smoke screen launchers reconfigured
fixed Spanish AGS texts for VVW, VVA, VVD, VVS commands
price changes for several helicopters
the reload animation for carried rocketlaunchers is now played once for each rocket
M202A1 rockets now use another model
the following units got additional seats: BMD-2, Abrams, Challenger, Leopard, Type 85, BMP-1, BMP-3, Bradley, Type 89, Dardo
adjusted the base price for the BMP-3
Arleigh-Burke-Class destroyer reconfigured: less armour, higher healthpoint-limit
armor-rating of armoured helicopters reduced (Helix, Black-shark, Kasatka, Hind, Apache, ...)
Models/Textures
the model of the DT-10 has been fixed and got a mounted MG stand
texture for hanging bridge object updated
fixed gunfire mesh of the Bradley M6 Linebacker MG
fixed collision model of terrain object ramp
fixed collision model of terrain object destroyed littlebird
added new terrain object grapevine
Maps
Attu Island: fixed floating houses
Attu Island: CP names changed
Armageddon: heli spawn area in HQs fixed, large units no longer explode
Armageddon: both teams start with two bases now
Fishaven: added several new CPs for Conquest game mode
Riverdelta: added new CPs for CQ game mode
Riverdelta: removed Arleigh Burke spawn units
Riverdelta: both teams start with two bases now
Conflict Zone: added some protection against spawn camping to the base on the island
Warzone: removed VTOL terminals
Baikal Sea: map reworked, placed Arleigh Burke Class Destroyer (experimental)
Kursk: spawn vehicles replaced
new map Zagadochnyi Sad added
new map Portofino added
new map Oasis added
new map Stadium added
new map Hide added
new map Atlas added
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Screenshot: |
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Documentation: |
http://www.soldnersecretwars.de/ |
Last Download: |
May 18, 2023 06:33 PM
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Downloads: |
314 |
OS: |
Windows |
Rating: |
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